A Pattern Approach to Interaction Design by Jan Borchers

By Jan Borchers

A much-needed consultant on easy methods to follow styles in consumer interface design
While the topic of layout styles for software program improvement has been coated largely, little has been written concerning the energy of the development layout in interface layout. A trend method of Interactive layout treatments this case, offering for the 1st time an advent to the recommendations and alertness of styles in person interface layout. the writer indicates interface designers easy methods to constitution and seize person interface layout wisdom from their initiatives and discover ways to comprehend each one other's layout rules and recommendations. Key gains of this publication comprise a finished development language for the interface layout of interactive shows in addition to a radical advent to unique trend paintings and its program in software program improvement. The publication additionally bargains priceless useful assistance for interface designers, undertaking managers, and researchers operating in HCI, in addition to for designers of interactive structures.

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HCI patterns need to model time as well as space. They also point out, however, that interaction design is quite different from architecture in one important way: time is an essential component. Interaction is much more dynamic, and context and system of forces often change during the course of interaction. Nevertheless, a trio of interaction design courses in their curriculum is based successfully on the pattern concept. Students do exercises such as finding interaction designs with and without the "quality without a name", defining patterns based on their observations, and transforming interface guidelines into patterns.

As a first result, the workshop turned out an initial definition of what interaction patterns are. ” [Borchers, 2000al The definition was intentionally not expressed to describe what a single interaction pattern is, as the linking between patterns is generally considered at least as important as the individual patterns themselves (see, for example, [Borchers, 2000al for James Coplien’s views on this). Another important detail of the definition is that it talks about space/time interaction designs.

Ll),the important thing in a user interface is not its form, but what happens inside it. Patterns refer to relationships between physical elements and the events that happen there. Lnterface designers, like urban architects, strive to create environments that establish certain behavioural patterns with Macintosh Human Interface Guidelines pattern-based curriculum 28 2 Design Pattern Languages a positive effect onto those people "inside" these environments. The "Quality Without a Name" that Alexander demands of good, "timeless" architecture is comparable to user interface qualities such as "transparent" and "natural", In their curriculum, Barfield et al.

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